However, on the other two machines (computer B and C), the maximum that seems to work when encoding with AME is 3840x1080 (h.264 level 5.1). On one of our three test machines (computer A), all videos play just fine in Unreal, including resolutions around 4096x2048. In both cases, the final encoding is done in Adobe Media Encoder (AME) using h.264 wrapped in mp4. We have created all our footage in Nuke and Premiere. The current documentation is quite vague on which formats, codecs, codec levels etc. If this actually is the case, then how can we make sure that the videos play on all our end users’ machines? It looks like as if Unreal is not using built-in codecs but system codecs to decode the videos? We are trying to play back 4K videos in our Windows-only project, but we just realized that some of our footage plays back only on some of our test machines.
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